Immortals of Aveum Review

A mesmerizing realm of magic awaits in Immortals of Aveum, a first-person shooter that swaps out the ordinary weaponry for enchanting spells that evoke familiar gunplay sensations, albeit with a mystical twist. It’s a courageous venture into uncharted territory, and while innovation might not be its strongest suit, Immortals of Aveum deserves applause for daring to venture off the beaten path, if only slightly. Once you surmount this considerable hurdle, you’ll find yourself immersed in a realm of captivating wizardry and a shooter experience that’s surprisingly rewarding. Prepare to bid farewell to mundane bullets and welcome the era of dazzling particle effects that serve as a captivating substitute.

Within your grasp lie three distinct slots for your potent ‘sigils’ – these are your magical firearms. The crimson slot caters to close-quarters combat, the verdant one to rapid-fire mayhem, and the azure slot to precision shots from a distance. Fear not, for the game is generous in bestowing you with new sigils at a steady pace, ensuring that you swiftly stumble upon a style that resonates with your inner spellcaster. In my case, I developed a fervent reliance on a jubilant green sigil, which mimicked the unrelenting firepower of a minigun. But there’s more enchantment at play here: delve into the realm of blue spells, which can be charged to unleash javelins of magical fury. Mastering this technique in the midst of a heated battle can be a challenge, but the gratification that follows upon a successful connection is beyond measure.

Indeed, Immortals excels in the realm of spellbinding spectacle. The act of casting these spells is an exhilarating affair, with each conjuration delivering a palpable sense of impact. This sensation is particularly heightened when pitted against adversaries of the human variety, who are sent hurtling through the air, their fantastical curses ringing in your ears. As both you and your foes unleash a kaleidoscope of lethal magic, the battleground transforms into a tempestuous fireworks display of anger and retribution. It’s true that deciphering this chaos can prove perplexing, but oddly enough, I found solace in the very confusion. The ensuing chaos lent the gunplay a spirited frenzy, and emerging triumphant from this chaotic symphony was nothing short of exhilarating.

The key to my miraculous evasions lay in my ‘furies,’ formidable powers that draw from a finite wellspring of mana. Among these mystical gifts are a fury that obliterates shields, another that propels you across the arena for a devastating blow, and a personal favorite that unleashes a maelstrom, decimating all nearby foes. There’s a delightfully insolent satisfaction in turning the tables when you’re besieged and bottlenecked, employing a fury to scatter your adversaries. The game generously supplies you with health and mana crystals, fueling your desire to employ these awe-inspiring abilities. Navigating the chaotic battles feels seamless, thanks to a double jump right from the outset, later complemented by the ability to hover. There’s an irresistible thrill in descending gracefully from great heights, channeling a torrent of bullets like a malevolent Doctor Strange. A particularly enchanting maneuver causes foes’ magical assaults to backfire upon them when timed to perfection – a feat that never ceased to fill me with smug gratification.

Engaging with every dial cranked to the max, the visuals undoubtedly cast a spell, even though the artistic direction doesn’t quite ignite inspiration. A robust collection of visual options is at your fingertips, and with a bit of tinkering, I discovered that the game ran smoothly even on a less potent setup, once I dialed down those settings. I encountered a glitch where a minor boss fights inexplicably skipped itself, but a day-one patch has promised to rectify this hiccup. Yet, I couldn’t bring myself to feel swindled; after all, it took me just a hair under 22 hours to traverse the main storyline (which could have easily shed a few hours), and still, a treasure trove of challenges beckoned, along with the quest to hunt down six optional bosses.

Boldly emblazoned on the title screen was the proclamation that this game hailed from the ‘EA ORIGINALS collection. A rather eyebrow-raising claim, one that might withstand legal scrutiny, but would undoubtedly elicit a chorus of disapproving tutting from any discerning jury. For those well-versed in the realm of shooters, the experience of déjà vu has likely been an ever-present companion while perusing this review, and that uncanny sensation never truly fades in the course of play. The joy of yanking enemies within striking distance is an exhilarating dance, yet it bears the unmistakable flavor of Overwatch. Puzzles that demand the precision of shooting colored locks with—brace yourself for this revelation—matching-hued spells. The ‘Animate’ ability dangles the tantalizing promise of manipulating objects to unravel traversal conundrums, but alas, it’s only unveiled in highly specific scenarios—mostly to manipulate a platform into a fleeting moment of alignment. A persistent inkling that you’ve witnessed these feats executed more masterfully elsewhere prevents Immortals from etching its own distinct identity into memory.

Crafting and enhancing gear is an integral part of the equation, a reality that hardly surprises. Upgrades furnish greater potency, expanded capacity, and other commendable enhancements. However, these modifications stand solidly uniform without the thrill of weighing diverse buffs or strategic sacrifices. It’s an unequivocal decision: you either elevate that equipment or let it languish in its current state. The realm of buffs seldom treads into the realm of insignificance, though the entirety imparts a sensation of being merely token gestures. The skill tree, on the other hand, emerges as a bastion of brilliance, teeming with invaluable enhancements that enable the personalization of one’s playstyle. A self-admitted cautious soul, I chose to augment my shield, ingeniously making each strike not only rejuvenate my health but also inflict damage on adversaries upon shattering. Subsequent branches in the tree bestow astronomical buffs, such as a staggering 60% surge in power for my verdant abilities. A reward of such proportions—60%!—roused me, time and again, to revisit the tree and meticulously flesh out its every corner.

Maybe you’re itching to unravel the tale behind the game, so let’s delve straight into that curiosity. Step into the shoes of Jak, a quick-witted character reminiscent of Dave Franco, who swings back and forth between moments of tedium and moments of sheer annoyance. Much like the plot he finds himself in. If you’re not exactly thrilled by the Marvel-esque banter where everyone’s incessantly cracking jokes or drowning you in tedious explanations, then you might want to shield yourself from it all. The setting is a run-of-the-mill fantasy world that feels all too familiar, populated by characters who embody worn-out clichés. And brace yourself for a twist that you could see coming from a mile away. To top it off, the game has a cringeworthy habit of trying to sound “cool” with phrases that make you want to deduct a whopping 60 points from its score.

“FPS Fails in Storytelling” might not be the sort of eye-catching headline that’ll have PC gamers clicking like mad (it doesn’t even utter the words Baldur’s Gate 3). But there’s an excessive amount of narrative here, and, brace yourself, you can’t skip through those cinematic sequences. Plus, the dialogue isn’t just tired; it’s relentlessly vulgar, reminiscent of a younger sibling who’s just discovered the thrill of swearing and thinks it’s the height of awesomeness. “You’ve got to be kidding me!” No, Immortals, I’m not joking. Maybe it’s time for a good old mouth-soaping.

Yet, amidst almost breaking my keyboard’s mute button, I did find moments of enjoyment within this experience. Those who were anticipating an outright disaster from an EA-published magical shooter will need to make do with this gem. There’s an undeniable thrill in showering opponents with magical bullets and orchestrating spells that make them inadvertently turn their power against themselves. In those instances, I felt like the mischievous wizarding bully I’ve secretly always aspired to become. So yes, the game carries its fair share of flaws and feels overly familiar as a first-person shooter, but it’s undeniably more spellbinding than sorrowful.

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